Saturday, February 27, 2021

Expert Systems Feature Coming To EVE Online, Though Not Without Controversy

 

New Expert Systems

CCP Games made the announcement via the EVE Online website, outlining what Expert System are and what they are  intended to provide. As a way to help new players navigate EVE Online's complex skill system, CCP is going to be selling Expert Systems, which are a group of skills designed around one of the core gameplay concepts of EVE. This could include skills aimed at helping players learn mining, or ship operation to start exploring right away.

Skills in EVE Online take real world time to train, meaning that in order to start flying that really cool Astero to explore, or jump beyond a simple Retriever for mining ore, players can wait days, even sometimes weeks and months before they can fly their new fit. Skill points are available as Skill Injectors on the in-game market, and CCP sells packages in the EVE Store that offer new players a sizeable stack of skill points in order to fast track the skill queue, but it can be expensive, both in game and out. 

Read More - MMORPG


GUARDIAN'S GALA

 

Eve Online Event

Gatecrashing Capsuleers,

As part of the new Reign Quadrant, the notorious Guardian's Gala event returns to New Eden, and you are once again invited to disrupt the annual Serpentis pirates and Angel Cartel celebrations! There are event sites in known space and wormhole space, daily login rewards, plus 90% PvP loot drops and an increase to warp speed in wormhole space until 11:00 UTC on 23 February.

Guardian's Gala sites in wormhole space offer greater challenges, and contain more lucrative rewards. Valuable loot up for grabs includes Serpentis and Domination faction items, ship SKINs, limited time Skill Point boosters, and Overseers' Effects which can be sold for ISK.

As well as the Guardian's Gala event sites, you can also claim free gifts through the daily login event until 11:00 UTC on 23 February, including Spirit SKINs available for Serpentis ships for the first time, and thousands of Skill Points to help boost your skill training.

Read More - Eve Online

ABYSSAL PROVING GROUNDS RETURN

Proving Grounds
Get yourselves combat-ready, Capsuleers, as the Abyssal Proving Grounds return once more! Until 11:00 UTC on 2 March, you can engage in 4-player free-for-all Combat and Attack Frigate competitive battles.
Permitted hulls for this round consist of the Atron, Breacher, Condor, Executioner, Incursus, Kestrel, Merlin, Punisher, Rifter, Slasher, Tormentor, and Tristan.

  • Limitations for this round are:
  • Modules limited to meta level 5 and below
  • No pirate implants

Make sure you have your Proving Filaments ready, either from Abyssal Deadspace loot drops or from the in-game market. You can also track Capsuleer performance in the Proving Grounds using the leaderboards!

Friday, February 26, 2021

World Records, Arms Race And Cinematics - An Interview With EVE Online's Creative Director And Brand Manager






Oftentimes when we hear about CCP Games filing away yet another world record for their massively multiplayer game, EVE Online, it's easy to just dismiss it as it's old-hat. At this point, multiple records have been racked up over the years, leading me to joke during the interview that the team is going to have to install a whole new shelf at the office for all the records that come in. But, while the team can justifiably take some pride in what their game is doing, they are also quick to remind people that it's not them setting the records per se. Rather, it's the players themselves doing the hard work.





"If you think about it, the world record, for most players, the new one was achieved on a Tuesday, starting [at] like 2pm Icelandic time. And it went on for 14 hours on a random Tuesday," Sæmi continued. "There was nothing special about this Tuesday apart from the World Records. Having in place the logistics that go behind it, having like a schedule to keep players logging in when others need to leave. Having this stream going on and explaining what's going on like a[n] election night. 'If you're now tuning in, here's to give you a brief of what's going on.' All that effort from the players is what is so cool about this. They are the ones getting these World Records, and all the stories and all the effort that goes into it. That is what is so amazing to me ."





Read More - MMORPG


Expert Systems Feature Coming To EVE Online, Though Not Without Controversy






CCP Games made the announcement via the EVE Online website, outlining what Expert System are and what they are  intended to provide. As a way to help new players navigate EVE Online's complex skill system, CCP is going to be selling Expert Systems, which are a group of skills designed around one of the core gameplay concepts of EVE. This could include skills aimed at helping players learn mining, or ship operation to start exploring right away.





Skills in EVE Online take real world time to train, meaning that in order to start flying that really cool Astero to explore, or jump beyond a simple Retriever for mining ore, players can wait days, even sometimes weeks and months before they can fly their new fit. Skill points are available as Skill Injectors on the in-game market, and CCP sells packages in the EVE Store that offer new players a sizeable stack of skill points in order to fast track the skill queue, but it can be expensive, both in game and out. 





Read More - MMORPG


ABYSSAL PROVING GROUNDS RETURN






Get yourselves combat-ready, Capsuleers, as the Abyssal Proving Grounds return once more! Until 11:00 UTC on 2 March, you can engage in 4-player free-for-all Combat and Attack Frigate competitive battles.





Permitted hulls for this round consist of the Atron, Breacher, Condor, Executioner, Incursus, Kestrel, Merlin, Punisher, Rifter, Slasher, Tormentor, and Tristan.





Limitations for this round are:





  • Modules limited to meta level 5 and below
  • No pirate implants




Make sure you have your Proving Filaments ready, either from Abyssal Deadspace loot drops or from the in-game market. You can also track Capsuleer performance in the Proving Grounds using the leaderboards!





Source - Eve Online


Thursday, February 11, 2021

GUARDIAN'S GALA






Gatecrashing Capsuleers,





As part of the new Reign Quadrant, the notorious Guardian's Gala event returns to New Eden, and you are once again invited to disrupt the annual Serpentis pirates and Angel Cartel celebrations! There are event sites in known space and wormhole space, daily login rewards, plus 90% PvP loot drops and an increase to warp speed in wormhole space until 11:00 UTC on 23 February.





Guardian's Gala sites in wormhole space offer greater challenges, and contain more lucrative rewards. Valuable loot up for grabs includes Serpentis and Domination faction items, ship SKINs, limited time Skill Point boosters, and Overseers' Effects which can be sold for ISK.





As well as the Guardian's Gala event sites, you can also claim free gifts through the daily login event until 11:00 UTC on 23 February, including Spirit SKINs available for Serpentis ships for the first time, and thousands of Skill Points to help boost your skill training.





Read More - Eve Online


Tuesday, February 9, 2021

REIGN - NEW QUADRANT BEGINS TODAY







https://youtu.be/tLgFaJ1QlSM




Achieve tactical supremacy and victory in New Eden with EVE Online's new Quadrant "Reign", the first in 2021! Launching a new year of Quadrants after 2020's successful introduction of themed content for EVE, Reign brings with it exciting new updates to fleets and travel, continuous balance and meta changes, plus returning events such as the Guardian's Gala and The Hunt.





Fleet options in EVE will improve during the Reign Quadrant thanks to the Fleet Discovery update.





Many more upcoming changes will soon see the light as the Quadrant progresses, as has been the case for all of EVE's Quadrants so far. One upcoming change will give Capsuleers more control over fleet formations and presence on the battlefield. For the curious, the Quadrant trailer is a solid starting point for theory crafters.





Read More - Eve Online


Friday, January 29, 2021

How EVE Online commandos pulled off a suicide mission to save 170 elite pilots






After a server crash trapped hundreds of its biggest ships, PAPI Coalition staged a costly but vital jailbreak to get them back.





On Monday evening a pilot in EVE Online's PAPI coalition got a top-secret message that made his stomach drop. For nearly a month, Tony Rocca and around 300 of his comrades-in-arms had been trapped in one of the most dangerous sieges in EVE Online history. And in just 24 hours, PAPI was going to stage a daring rescue operation costing trillions of ISK, EVE's currency, to get them out alive.





It might seem silly to risk so much for so little, but Tony Rocca isn't your average EVE Online player. He's a Titan pilot. Commandeering 18-kilometer-long supercapital ships equipped with devastating Doomsday weapons, Tony is a part of an elite brigade that forms the military backbone of EVE Online's player-made empires. These massive ships cost over 100 billion ISK, take years of training to fly, and are the deciding factor in major battles between EVE's different factions. When one side's fleet commander calls in the Titans, the other side has two options: Call in their own or die. 





Read More - PC Gamer


Sunday, January 24, 2021

MASS TEST ON SINGULARITY - 26 JANUARY 2021






We will be conducting the first Mass Test of 2021 on the Singularity Test Server on Tuesday, 26 January at 17:00 UTC.





Remember that what you see on Singularity is not final and is subject to change before it lands on Tranquility based on player feedback and final polish from the EVE development team.





WHAT ARE WE TESTING?





Our teams have been hard at work improving the Travel System effects and Jump Tunnel animation and are eager to test its performance with larger number of participants.





Please check the official thread on EVE Online forums for more information about the upcoming test.





More Information: Eve Online


Saturday, January 23, 2021

Eve Online is getting crushed by its own success






Alex “The Mittani” Gianturco is usually energetic when I chat with him, but today he sounds downright manic. Eve Online’s most famous warlord has been pressed up against the edge of the in-game map for nearly seven months now, his Imperium faction the target of a massive and well-funded coalition of his enemies, called PAPI. A little more than a week ago, the Imperium won a controversial victory in the spacefaring MMO, one that broke the back of the largest in-game fleet ever assembled. So you can excuse him for still being a little jazzed about that.





There’s just one problem. Turns out that the enemy fleet wasn’t actually destroyed. The reason that Gianturco won the Battle of M2 (as it’s being called) is that so many people showed up for the climax that Eve Online literally broke down.





Had the Battle of M2 gone off without a hitch, it would have been more than twice the size of the largest conflict that has ever been fought in the game’s nearly 18-year history. But there were hitches aplenty, and that’s how Gianturco won.





Read More - Polygon


Sunday, January 10, 2021

EVE Online’s ‘massacre at M2-XFE’ gets an official breakdown from CCP Games, officially tallies losses






The latest great battle in EVE Online appears to have wrapped up, leaving in its wake an absolutely astonishing number of destroyed ships. For those who haven’t been following along, the conflict first began on December 30th with a large number of extremely large ships arriving to M2-XF3, resulting in what was initially reported to be some large losses of hardware on both sides. Now thanks to reporting from the New Eden Post, we have some final tallies.









The full numbers of the losses in terms of ships and ISK for the so-called Massacre at M2-XFE already immediately eclipse the 2014 Bloodbath of B-R5RB: Approximately 5,600 players were in-system at the time, with 251 Titans lost out of a total 1,200 committed to the fight. 23 trillion ISK was lost in the battle, equating to a real-world value of $347,000. For context, the B-R5RB battle saw 11 trillion ISK lost.





Read More - MassivelyOP


Wednesday, January 6, 2021

How EVE Online Is Changing Players’ Lives for the Better






20 years ago, people would have scoffed at, perhaps even ridiculed, the idea that a game could have a profound effect on its players. But nowadays, it would be very difficult to find a gamer who disagrees. Since its inception, gaming has been an engrossing hobby that helps build relationships, offers stress relief, and can even serve to impart lasting life skills. As games themselves have evolved and pursued more ambitious endeavors, this has only become more true. 





One game that exemplifies this is EVE Online, a massively multiplayer online role-playing game (MMORPG) that is nominally about spaceships and exploring the stars. Although it might seem at first like a straightforward game about blasting away your enemies, hoarding valuable resources, and exploring the star cluster of New Eden, once you peer beneath its surface, it’s also about building relationships between players and learning skills you can take with you to the real world. It could even be argued that without delving into the metagame around EVE, it is difficult to get a real picture of why the game has survived – and thrived – for as long as it has.





EVE’s infamous depth as a role-playing sandbox has allowed its players to become warlords who rally thousands of players and form massive fleets, aggressive capitalists with the wealth to buy and sell empires, and industrial tycoons whose virtual shipyards provide arms for the largest player vs player battles in gaming history. These players often become so immersed in the game that their lives can begin to shift and change around it — often for the better. 





Read More = Den Of A Geek


Tuesday, January 5, 2021

THE SECOND TIMER IN M2-XFE






On Saturday 2 January, both sides of the months-long nullsec war in New Eden gathered for another showdown in the system of M2-XFE. The fight was supposed to be a follow up to the biggest Titan clash in EVE’s history, which occurred just two days prior. This battle did not unfold the way anyone expected it to. A large proportion of the attacking side experienced in-game issues, which resulted in devastating losses for them.





UNPRECEDENTED WAR, UNPRECEDENTED BATTLES





The ongoing war in New Eden has seen some of the largest and bloodiest battles in EVE’s history. The war has already claimed two official Guinness World Records, whilst also breaking many other EVE records, including a record number of battleships killed in one battle, and a record number of Titans destroyed in another.





These numbers are unrivaled - and unrivaled numbers in New Eden lead to uncharted territories when it comes to performance. Neither side of the war, or CCP, can, could or will be able to predict the server performance in these kinds of situations.





Read More - Eve Online


Saturday, January 2, 2021

Both Sides Claim Victory In Massive EVE Online Battle






Ragnarök, the death of the Norse gods, played out in EVE Online in the wee hours of New Year’s eve. Hundreds of the game’s mightiest vessels gathered together in the M2-XFE system, and Titans from the game’s two largest factions spent over 12 hours exchanging fire and unleashing their incredibly devastating doomsday weapon systems. In the end, around 250 of these god-like war machines were nothing more than smoldering wreckage, including my own.





The fight was ostensibly over a Keepstar space station, one of the many Death Star equivalent installations that have been besieged during the war of extermination between The Imperium and the PAPI Coalition, with PAPI seeking to permanently remove The Imperium from their seat of power in the game. The station wasn’t of any particular strategic import, but, like many of the biggest Titan clashes in EVE’s history, the objective wasn’t the important part. Over the course of the 12-hour brawl, both sides continually escalated, bringing in more and more Titans, as well as other ships in small windows when measures to prevent large ships from using their jump drives to enter the system faltered. Part of the siege of M2 included a “cynosural jamming field” being erected in the system, removing the ability for jump drives to find a navigation beacon. Over the course of the night, this jamming field was either taken down voluntarily, or sabotaged several times. Though The Imperium came out the victor by number of Titans destroyed, both sides are claiming victory.





Read More - Kotaku


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