Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Tuesday, May 18, 2021

How to Work in the Games Industry, Citizen Science, & Proudest Achievements – In Conversation with EVE Online’s Directors

Eve Online - Free To Play



The vast sandbox MMORPG EVE Online is never far from our thoughts at MMOGames.com. That’s why, every month, our Head of Content Alex Sinclair-Lack sits down for personal, intimate, and outrageously nerdy conversations with EVE’s Creative Director Bergur Finnbogason and Brand Director Sæmundur Hermannsson.

In this month’s conversation, we discussed advice for finding work in the games industry, their proudest in-game achievements, the incredible citizen science achievements of EVE’s Project Discovery, and the perks of working on the greatest sci-fi MMO ever made.

Sunday, March 28, 2021

INTERVIEW: CCP GAMES ON HOW TO KEEP PLAYERS IN THE SPACE RACE

CCP Interview


EVE Online is a game of numbers. You work through risk assessment, economic advantage, taxes and returns on investment. However, behind the scenes are CCP Games researchers looking to see what about the game is working, and where they should focus their efforts next.

Recently, I got an opportunity to sit down with Josh Rivers, who’s a qualitative data analyst for CCP looking to improve and strengthen the new player experience. 

Read The Interview Here


 

Sunday, March 14, 2021

Eve Online experienced its own GameStop-like short squeeze

All the excitement around GameStop’s stock has bled into GamesBeat’s discussions around the metaverse. And it turns out that stock market manipulation isn’t exclusive to the physical world.



Petursson joined moderator Mike Vorhaus of Vorhaus Partners to discuss Eve Online’s role as one of the earliest metaverses during GamesBeat’s Into The Metaverse event. Petursson and Vorhaus also discussed what it means to be a metaverse and the growth of Eve Online during the panel.

Petursson didn’t go into specifics about the in-game short squeezes, but added that gamers have manipulated their market in the same ways the real stock market is being manipulated right now.

“Reality is giving us a run for our money right now,” Petursson said. Eve Online did have a player-made stock market for a short time, but it isn’t currently in the game and hasn’t been available for the majority of its 17-year lifespan.

Read More & Watch More - VentureBeat

Saturday, March 6, 2021

INTERVIEW: CCP GAMES TALK STARTING OUT IN EVE ONLINE

Eve Online Mining Ship

  Multiplayer sandbox games are a tough genre to break into, often leaving new players lost in all the features and options available. EVE Online, being a sandbox space simulator, takes that even further by placing as few restrictions on the player as possible while still being a competitive MMO. The choices come early on, and it can leave a lot of the new players, including myself, lost in space, wondering where to take all of this freedom. 

 Luckily, I got some help on my first steps into New Eden. Páll Bjarnason is an associate PR and marketing specialist at CCP Games who sat down with me during the tutorials to discuss the early choices, combat in EVE Online, and sage advice that beginning EVE pioneers should try and follow. 

 The first thing you do when starting EVE Online is build a character, and that immediately forces you to choose a starting faction. How much does that choice impact the game? Your character creation is purely an aesthetic point of view. The factions and bloodlines, all that stuff. The only differences that I can actually think of … are that you’re going to start off with some very, very basic skills.

Friday, March 5, 2021

Hilmar Veigar Pétursson interview: Remembering 20 years of Eve Online

Eve Online
Hilmar Veigar Pétursson has worked at Eve Online maker CCP Games, Iceland’s biggest game studio, for 20 years, and he has been CEO since 2004. For the service, he gets the honor of getting a big Viking sword. 

 To date, CCP Games has given out 80 swords. Pétursson takes pride in that because CCP Games has built a game that has persisted through the years, always managing to remain relevant despite changes in the industry. 
 “We’ve been doing for 20 years what people fantasize about doing today,” Pétursson said in an interview with me.

Thursday, March 4, 2021

CCP RATTATI TWITCH Q AND A

Eve Dev Blog

 

CCP Director of Product CCP Rattati gave a Q&A yesterday on the economics-focused Twitch stream of Oz_Eve. 

The frank and friendly conversation began with a discussion of CCP Rattati’s promotion to director of product, a leadership and strategic role that covers all CCPs gaming properties, after more than 13 years at CCP. In that time, he has served as EVE environments director, company finance strategist, and a leader on CCP’s shuttered shooter, Dust 514. 

 In keeping with the economics focus of the Twitch channel (and Rattati’s own background as a financial analyst), much of the questioning was about the economic future of EVE in the age of scarcity, and CCP Rattati’s passion for the economic metagame was evident.

Sunday, February 28, 2021

EVE Online’s Short Squeeze And Real-World Economy Ambitions

 

EVE Online had its own unique short squeeze last year - in time, you may even be able to trade between EVE's economy and real ones.

Eve online


The studio behind EVE Online calls it the “endlessly scalable storytelling engine.” That’s according to Hilmar Veigar Pétursson, CEO of CCP Games and the project manager who oversees all things EVE. Over the last 18 years, Pétursson and the rest of the team have put together a virtual economy so complex that it rivals that of a small country, like Pétursson’s own Iceland. As well as having a fully-functional bank at one point - which was then robbed by its in-game CEO, who proceeded to illegally exchange 200 billion ISK for real money - EVE experienced its very own short squeeze last year, not too dissimilar from the bizarre scenario we recently witnessed with GameStop.

EVE’s economy is founded upon arbitrage, meaning that profits are generated from simultaneously selling and purchasing the exact same asset in separate markets. In the case of EVE, this was originally accomplished by monetizing literally everything in the game. In the early days, some items were sold by NPCs to facilitate progression, but modern EVE places the onus of creating and destroying objects and resources entirely on players.

Interview with Hideo Date of Eve University



1: What motivates you to Play Eve online specifically, compared to other games you may play?

The vast, complex and beautiful universe which allows you to do pretty much anything you can think of - if we are strictly talking of the game itself.

Central to any MMO is of course achieving something together with others. An aspect I generally like about them - in WoW I did a fair bit of raiding and group PvP - but in EVE I feel the sense of group achievements being something awesome is far more pronounced. And that applies to all levels and types of group activities: from a dual roam to small fleet to Corp/alliance management.

And with this, of course I have to mention the community. Specifically EVE University, but the wider community as well. I think it is a testament to the unmatched complexity of the game that we have - pretty much from the beginning - an organisation with a highly developed structure focused solely on helping players learn about the game.

2: Who are your main characters and who are they?

Well, in contrast to most EVE players I only really play this one character: Hideo Date. I do have a hauler alt on the same account and I do have a couple traders on an alpha account. But only the hauler gets somewhat regularly used.

I'll have to rant a bit on this one actually: I totally get why people have alts or even multiple mains where they focus on different aspects of the game. Especially nowadays in EVE Uni we have quite a few people who actively contribute with a character to the Uni, but also have mains in other corps.

And of course using multiple characters at a time is done widely, it often adds quality of life: scouts, salvagers, combat alts to "solo" group content. I got a friend who has his own mining fleet. All cool, but just not my playstyle.

But what I do have a problem with is, that with the proliferation of alts the expectation to have and actively use them is widespread. 

I once saw an info graphic from a null bloc that showed you where supposed to have your own alt support fleet to even be allowed to fly a Titan. That concept really baffles me, shouldn't the group I bring the most powerful weapons to make sure that they have a support network set up?

But apart from this kind of content (which most people never experience anyway), there are other parts of the game that are kinda blocked off due to these expectations. You can't fly a Jump Freighter without having at least a few cyno alts. Generally cyno alts are a must for any capital ship player. Wormholers seem to have an expectation that you are supposed to have at least a few characters in the chain.

What my gripe with all of this is? It takes away from what I find most appealing about the game: achieving things together. Sure it's so much more convenient if everybody brings his fleet of alts, than to build up and coordinate support networks, but for me personally it detracts from the game.

3: What do you characters do, or what positions do they hold?

I am a member of EVE University and currently a communications officer, working on PR and facilitating internal communication as well. Also a budding FC (fleet streamed every Monday at 1800 on twitch.tv/hideodate) and hopefully can get some time to become a teacher as well.

Otherwise I like to do a variety of things. But apart from PvP what I most enjoy is exploration. Did that with Probes, Cheetahs, Stilettos before and just did my first two trips with an Astero (even got a couple killmarks). For next Month Kelon Darklight is sponsoring a solo PvP event again, so I will take that as an opportunity to get back into doing that as well. Already have a progression path mapped out for me.

4: What is your personal main driving point that makes you play these character(s)? And how do you approach it?

Well, seeing as I am pretty ecstatic about EVE Unis mission and community I would say helping in any way I can to further these is a main driving point for me.

How do I do this? I guess mostly by trying to get the word out about all the great things we are doing in EVE Uni. Also trying to be more proactive about creating content (like my regular fleet now, and hopefully regular classes later as well).

5: Do you have some sort of goal you want to reach for your character(s)?

A general goal for me is to experience as much as I can in New Eden. My first significant step in that direction will be to join and organise events and fleets all around our campuses, completing our Cross Campus Initiative program and earning a shiny medal on the way.

Long-term I think I might leave the Uni for a couple years. I want to at least try and experience sov warfare and I would really like to be in a dedicated high class wormhole group for a while. But ultimately I think those will just be intermissions for me to come back to the Uni with more experience to give back.

6: Are there any RL factors as to why you play the characters as you do?

I suppose so. I like roleplaying, though I don't really actively do it in EVE. But any character I ever played and indeed the - I guess you could call it mask - I am wearing now is not far from my actual personality, I think. I am just better able to be a bit more outgoing that way. Though my general introvertedness probably still shines through and from time to time my social anxiety kicks in.

7: How old are you personally? If you don't mind me asking.

I think younger than most people I interact with regularly in EVE. Just 31. And I created this character when I was 23, joined EVE Uni when I was 27. And will probably still be in EVE Uni when I turn 35 at least :D

8: Do any of your real life perspectives influence how you run your character(s)?

Probably. I am a trained nurse and currently a nursing teacher, so the mentality of helping others to help themselves, building relationships and teaching others go quite well with what I do in EVE.

9: Do you have any personal objectives you strive for while in your character(s)?

Develop my people skills ("soft skills", but these are actually essential, as people should be aware by now). Getting better at English. Develop skills related to social media, writing, general creative skills. Hopefully getting some skills in graphics, video and streaming.

10: Does your character(s) let you play out something that you wish you could do IRL?

Well, I do mostly enjoy PvP. And that is certainly not something I want to experience IRL, I am more of a pacifist myself. But the other thing I really like is exploring. And seeing as I can't fly around the RL Universe in an actual rust bucket, I guess that is something fitting to your question.




 

Interview with Rixx Javix of Eve Online

 Since I started doing these interviews, I have always wanted to know someone who play a pirate in game and wondered how they played their characters. This is a small look into someone who not only plays a pirate but leads the biggest pirate corporation within the game!

I have also linked his artwork, blog and Twitter accounts below the interview. Give him a follow and support his awesome artwork!


What motivates you to Play Eve online specifically, compared to other games you may play?

I’ve never encountered anything that presents the constant challenges, complexity, and depth that Eve Online presents. Every time I log-in I’m presented with new adventures and opportunities to create content, drive conflict, and overcome challenges. This aspect of Eve, combined with the community of friends spread around the globe, has kept me playing for almost 12 years now.

I have one character and his name is Rixx Javix. I have a few support characters that help him with various aspects of the game, but essentially I’ve been playing Rixx exclusively for 12 years now.

Rixx is the CEO of Stay Frosty and Alliance Executor for A Band Apart Alliance in-game. He is the Pirate Lord of Low Sec and runs the largest independent group of traditional Pirates in all of Eve. He’s been -10 for almost ten years straight now and Stay Frosty recently celebrated its seventh anniversary.

I enjoy playing Eve, one of the most complex and difficult games in the world, on Hard Mode. Playing one character, being -10, living in low security space, and flying primarily solo and small gang piracy every single day is really pushing the envelope and is incredibly difficult. I find that rewarding in ways that other play-styles in the game didn’t fulfill for me personally. 

Establishing Stay Frosty and ABA and have them be successful was a huge personal goal for me. Winning the Alliance Tournament is a goal I’ve set for us that we haven’t achieved yet. But mostly I’d enjoy being thought of as someone who contributed content that helped make the game a better experience for all players.

I’m in my early fifties and started playing Eve with my Son during a divorce we were both going through at the time. He still plays as well.

Absolutely. Our Alliance/Corporations have a very strong culture and we do not tolerate hate speech or any other form of conduct that hurts other players in any way. We’re a huge family of players that enjoy playing a game, so certainly my personal beliefs have strongly influenced how I conduct myself in-game. And out of game.

I’ve created an environment inside of Eve that keeps me entertained and engaged, while surrounding myself with friends and fellow players that share those beliefs and goals. Content creation, engagement, and challenging ourselves every day to become better and better solo and small gang pilots. Keeping that going and thriving is an objective that never ends.

This is an interesting question for me. Not so much from my character’s perspective, but from my own. The line between myself and my character disappeared back in 2015 when I created a line of illustrated posters that CCP started selling in the store. Fanfest that year was the first player event I had ever attended. Since then my Wife and I have been to Amsterdam, Iceland (3 times), Toronto, Vegas, Alaska, and have held our own event in our home five years in a row. In addition I make all of my isk in-game by providing other players graphic design services for Alliance logos, streamer graphics, illustration commissions, and much more. So there really isn’t a line between me and my character anymore, we are truly one and the same.



Interview with Laura Karpinski CEO of Eve University

I personally was in Eve University awhile ago before joining the current corporation I am in now. I had not found another corporation and or group of people that had dedicated themselves to the new player experience than I did with Eve University. This Corporation is a must look at for any new player and also for any experienced players wanting to learn even more about anything Eve Online offers it's players.

I have linked the Eve University website and Wiki below the interview for you to check out!





What motivates you to Play Eve online specifically, compared to other games you may play?

Definitely the community. I have never found a community like it in any other game. I’ve made so many close friends in EVE from all across the world, and I’m lucky that I get to spend so much time hanging out with new people.

Who are your main characters and who are they?

My main character is Laura Karpinski, but I have lots of other characters. I have a bit of an addiction to the new player experience - its not unusual for me to roll a new character to try out the tutorial and the start of the game from the perception of a new player. That’s the most exciting part of EVE for me.

What do you characters do, or what positions do they hold?

Laura is the CEO of EVE University, a corporation aimed at teaching players new and old about EVE Online. Several of my alts are used in administrative roles to keep the corporation and the alliance, Ivy League, running smoothly.

What is your personal main driving point that makes you play these character(s)? And how do you approach it?

I love teaching new players and I find their excitement about the game infectious. That feeling you get when you lose your first ship, or get on your first kill, is pure adrenaline, and I love helping new players to experience that and share the experience with them. I just really love EVE and I want to help other people to love it too.

Do you have some sort of goal you want to reach for your character(s)?

My focus is on EVE University, I want to make it as successful as possible and continue the mission to educate players about EVE through the Uniwiki, classes, fleets and so on.

Are there any Rl factors as to why you play the characters as you do?

My hand-eye coordination and reaction speed are both pretty bad, so I’ve historically steered away from most PVP activities for that reason. For the same reason I tend to avoid FPS games and focus more on games that involve strategy and planning.

How old are you personally? If you don't mind me asking.

I’m in my early 30s.

Do any of your real life perspectives influence how you run your character(s)?

I always like to help people in real life, and I have personally experienced issues with my mental health and isolation. I know how important community and online friendship can be to people. So I like to try and foster a friendly and welcoming community where people can escape from whatever is going on in real life and just enjoy themselves.

Do you have any personal objectives you strive for while in your character(s)?

I’ve spent a long time doing PVE and space spreadsheets, so I’d like to try and improve my PVP skills. That’s more of a long term goal though, because I still have so much other stuff left to do.

Does your character(s) let you play out something that you wish you could do IRL?

Yes, being a space boss is awesome! Being responsible for a group of 2,000 people is something I don’t think I will ever have a chance to do in real life. It does have times when it is incredibly difficult, but it is a challenge I feel honoured to have been given the chance to take on.


 

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