"EVE Online" is a game that most may remember from the early 2000s. But like other titles that have gotten a reincarnation, the massive multiplayer online role-playing game (MMORPG) should give any gamer a new kind of flavor in terms of space battles and traditional trading.
CCP Games has announced that the beta test of a version of the game called “EVE Anywhere” has now begun, Engadget reported. And as the title suggests, this version will allow gamers to play the title almost anywhere.
For those who may not be aware of what “EVE Online” is, curious gamers now get a chance to check it out. All one needs to play is any of the common browsers available today (i.e., Chrome, Edge, Firefox or Safari). Better yet, players can even enjoy the game at 1080p and 60 frames per second. Of course, the quality of play will still depend on a PC or Mac’s specs as well as the internet connection quality.
EVE Online's galaxy is one filled with stories of war, betrayal, and players performing incredible feats like visiting every one of its 7,805 star systems. But what's amazing is how frequently those stories—and the players who inspired them—have left a permanent mark on New Eden. They become more than just another chapter in its living fiction, but a physical part of the game itself. For years, developer CCP Games has immortalized players and battles with permanent monuments that anyone can visit.
Combined with unique tourism spots that help tell a piece of its complicated in-game lore, these monuments to players make EVE Online a uniquely fascinating world to explore. Y'know, when you're not busy being a pirate or trying to become filthy rich cornering the market on ship modules. And because EVE Online is now free-to-play, there's little stopping you from going on an intergalactic road trip. Here are the coolest places in EVE Online that everyone should see at least once.
All the excitement around GameStop’s stock has bled into GamesBeat’s discussions around the metaverse. And it turns out that stock market manipulation isn’t exclusive to the physical world.
Petursson joined moderator Mike Vorhaus of Vorhaus Partners to discuss Eve Online’s role as one of the earliest metaverses during GamesBeat’s Into The Metaverse event. Petursson and Vorhaus also discussed what it means to be a metaverse and the growth of Eve Online during the panel.
Petursson didn’t go into specifics about the in-game short squeezes, but added that gamers have manipulated their market in the same ways the real stock market is being manipulated right now.
“Reality is giving us a run for our money right now,” Petursson said. Eve Online did have a player-made stock market for a short time, but it isn’t currently in the game and hasn’t been available for the majority of its 17-year lifespan.
Headquartered in ReykjavÃk, Iceland, CCP Games develops cutting-edge, massively multiplayer online (MMO) games — including EVE Online, an MMO whose 300,000+ active players populate a virtual universe, traveling in intricate spacecrafts that require years of time and thousands of dollars to build.
EVE Online’s global player base forge real connections with one another and spend real money in-game. Transaction errors and other glitches that detract from the in-game experience are unacceptable. DDoS attacks that slow game servers or take them down completely are devastating to game developers.
Account takeovers (ATOs) are also a big issue in the gaming industry. User credentials for MMO games fetch high prices on the Dark Web. In addition to in-game currency and digital assets, these accounts contain valuable personal identifying information (PII) and payment card data.
Multiplayer sandbox games are a tough genre to break into, often leaving new players lost in all the features and options available. EVE Online, being a sandbox space simulator, takes that even further by placing as few restrictions on the player as possible while still being a competitive MMO. The choices come early on, and it can leave a lot of the new players, including myself, lost in space, wondering where to take all of this freedom.
Luckily, I got some help on my first steps into New Eden. Páll Bjarnason is an associate PR and marketing specialist at CCP Games who sat down with me during the tutorials to discuss the early choices, combat in EVE Online, and sage advice that beginning EVE pioneers should try and follow.
The first thing you do when starting EVE Online is build a character, and that immediately forces you to choose a starting faction. How much does that choice impact the game?
Your character creation is purely an aesthetic point of view. The factions and bloodlines, all that stuff. The only differences that I can actually think of … are that you’re going to start off with some very, very basic skills.
CCP Director of Product CCP Rattati gave a Q&A yesterday on the economics-focused Twitch stream of Oz_Eve.
The frank and friendly conversation began with a discussion of CCP Rattati’s promotion to director of product, a leadership and strategic role that covers all CCPs gaming properties, after more than 13 years at CCP. In that time, he has served as EVE environments director, company finance strategist, and a leader on CCP’s shuttered shooter, Dust 514.
In keeping with the economics focus of the Twitch channel (and Rattati’s own background as a financial analyst), much of the questioning was about the economic future of EVE in the age of scarcity, and CCP Rattati’s passion for the economic metagame was evident.
Oftentimes when we hear about CCP Games filing away yet another world record for their massively multiplayer game, EVE Online, it's easy to just dismiss it as it's old-hat. At this point, multiple records have been racked up over the years, leading me to joke during the interview that the team is going to have to install a whole new shelf at the office for all the records that come in. But, while the team can justifiably take some pride in what their game is doing, they are also quick to remind people that it's not them setting the records per se. Rather, it's the players themselves doing the hard work.
"If you think about it, the world record, for most players, the new one was achieved on a Tuesday, starting [at] like 2pm Icelandic time. And it went on for 14 hours on a random Tuesday," Sæmi continued. "There was nothing special about this Tuesday apart from the World Records. Having in place the logistics that go behind it, having like a schedule to keep players logging in when others need to leave. Having this stream going on and explaining what's going on like a[n] election night. 'If you're now tuning in, here's to give you a brief of what's going on.' All that effort from the players is what is so cool about this. They are the ones getting these World Records, and all the stories and all the effort that goes into it. That is what is so amazing to me ."
Achieve tactical supremacy and victory in New Eden with EVE Online's new Quadrant "Reign", the first in 2021! Launching a new year of Quadrants after 2020's successful introduction of themed content for EVE, Reign brings with it exciting new updates to fleets and travel, continuous balance and meta changes, plus returning events such as the Guardian's Gala and The Hunt.
Fleet options in EVE will improve during the Reign Quadrant thanks to the Fleet Discovery update.
Many more upcoming changes will soon see the light as the Quadrant progresses, as has been the case for all of EVE's Quadrants so far. One upcoming change will give Capsuleers more control over fleet formations and presence on the battlefield. For the curious, the Quadrant trailer is a solid starting point for theory crafters.
Alex “The Mittani” Gianturco is usually energetic when I chat with him, but today he sounds downright manic. Eve Online’s most famous warlord has been pressed up against the edge of the in-game map for nearly seven months now, his Imperium faction the target of a massive and well-funded coalition of his enemies, called PAPI. A little more than a week ago, the Imperium won a controversial victory in the spacefaring MMO, one that broke the back of the largest in-game fleet ever assembled. So you can excuse him for still being a little jazzed about that.
There’s just one problem. Turns out that the enemy fleet wasn’t actually destroyed. The reason that Gianturco won the Battle of M2 (as it’s being called) is that so many people showed up for the climax that Eve Online literally broke down.
Had the Battle of M2 gone off without a hitch, it would have been more than twice the size of the largest conflict that has ever been fought in the game’s nearly 18-year history. But there were hitches aplenty, and that’s how Gianturco won.
20 years ago, people would have scoffed at, perhaps even ridiculed, the idea that a game could have a profound effect on its players. But nowadays, it would be very difficult to find a gamer who disagrees. Since its inception, gaming has been an engrossing hobby that helps build relationships, offers stress relief, and can even serve to impart lasting life skills. As games themselves have evolved and pursued more ambitious endeavors, this has only become more true.
One game that exemplifies this is EVE Online, a massively multiplayer online role-playing game (MMORPG) that is nominally about spaceships and exploring the stars. Although it might seem at first like a straightforward game about blasting away your enemies, hoarding valuable resources, and exploring the star cluster of New Eden, once you peer beneath its surface, it’s also about building relationships between players and learning skills you can take with you to the real world. It could even be argued that without delving into the metagame around EVE, it is difficult to get a real picture of why the game has survived – and thrived – for as long as it has.
If you’ve wanted to play EVE Onlineusing a Mac, you’ve had to settle for running the game in a compatibility layer (namely Wine) since 2007 — and it has only become more problematic with macOS Big Sur. That won’t be a problem before long, thankfully. CCP Games has revealed that it’s developing a native macOS client that will both support Big Sur and bring some welcome improvements for the space-based MMO.
Most notably, the game will use Apple’s native Metal graphics framework. You should expect “beautiful visuals, features and performance gains,” according to CCP. Other native frameworks should also free up resources and enable proper mouse and keyboard integration. The company is promising to throw its “full weight” behind the native Mac app to provide an ideal experience.