Sunday, April 11, 2021

EVE Online fixes boomerang exploit

Eve Online

Pilots looking to duck the long arm of the law in high-security space will need to find another way to perform their nefarious deeds, as EVE Online released a patch today fixing the so-called "boomerang exploit."

CCP considered it an official and actionable game exploit to avoid CONCORD retaliation in high-security space by attacking a target right after the aggressor warps away or within the same grid in which the player earned a Global Criminal Countdown. Those who used the exploit prior to the fix could have found themselves dealing with a much scarier force than CONCORD: game masters themselves. Now, any player with a GCC will simply be unable to warp away.

Other than keeping boomerangs in the hands of kangaroos where they belong, Crucible patch 1.6.3 contains a few localization fixes, the ability to add a station as a waypoint or destination through the API, and some pesky client crashing issues.

Writer Credit - Engadget
 

EVE Anywhere Is Ruining My Productivity

EVE Online In Browser Form Equals Convenience

Sometimes I'm bouncing back and forth between the browser with EVE Online pulled up to shoot space rocks in the background, something I've done on occasion while working before, but it's made all the more convenient when I can just switch tabs, go to full screen for a moment and make sure rats - or other players - haven't warped in to ruin my day.

EVE Anywhere is such a novel way to play the MMORPG. It's not like EVE Online requires a ton of system resources to run, either. My PC could easily run multiple instances of the MMO while still running the windows needed to work. However, there is just something about opening up a Firefox or Chrome tab and just being able to easily swap between the two.

Friday, April 9, 2021

10 MMOs That Are Amazing (After A Rough Opening Few Hours)

Eve Online

EVE Online is a notorious MMO for its incredible complexity and fanatical player base. EVE Online functions as a persistent world where every player, base, resource, and fleet can interact with one another in the near-infinite world.

EVE Online is one of the most complex games for new players to learn, so be prepared to keep wiki tabs open while playing. The game gets really good when playing with a fleet of other players or engaging in total space warfare, but usually, only the most skilled players learn to survive.

Credit - GameRant
 

The authors of EVE Online confirmed work on an “ambitious” shooter in the game’s universe, which will “define the genre”

Eve Online

A shooter in the EVE Online universe, an evolution of Project Legion (codename), was already in development at London-based studio CCP Games. It was subsequently confirmed to be Project Nova, whose development was suspended at the end of 2018.

However, the creator of EVE Online hasn’t given up on his plans. The London office has been working on a project based on Unreal Engine 4 for several years. And new studio head Adrian Blunt, former VP of Game Development at Splash Damage, recently spoke about the upcoming shooter in EVE Online.

In an interview with MCV UK, Blunt said about 40 people are working on the project, but the final team size will depend on the game’s scale. According to him, this is a very ambitious shooter that will become defining for the genre: “When I had the opportunity to meet with the team, play a game, I was amazed at what the team was able to create.”

Read More - PhoneMantra
 

CCP London hires Splash Damage vet Blunt

Adrian Blunt
Eve Online maker CCP has appointed Adrian Blunt as director of its London studio.

He will apparently be leading development on the company's currently-unannounced first-person shooter project, previously known as Project Nova. Prior to landing the studio director role at CCP London, Blunt was VP of development at Splash Damage, having joined the firm back in 2018 as VP of operations.

Before that he held roles at the likes of EA – working on FIFA Online – Ubisoft Singapore, Square Enix and online services provider Fireteam.

CCP has said that Project Nova is no longer going by that name and that it won't be announcing codenames in future. Before, this game was being created by CCP's Reykjavík studio, but is now being solely handled by the company's London outpost. CCP previously announced that Project Nova was no more with CCP London working on a new shooter based in the world of Eve Online. In December 2020, the firm announced that it was enlisting the support of Keywords' Sperasoft studio to work on this project.

Wednesday, April 7, 2021

THE LIFE OF SPACE BRIAN: UNEXPECTED HELP IN EVE ONLINE


It’s been over a month since I first drifted out into the open space of  EVE Online. My growth in the game is noticeable, though it feels like I’ve barely scratched the surface of how much there is to do. Still, progress is being made, and I found a niche that I enjoy, so perhaps that’s enough at this point.

This isn’t about just me, though, but more about some strange friends I made as I delved further into this storied space simulator.

It all started when I realized just how much time I’d need to dedicate so that I could give EVE a proper trial before passing judgment. It’s not a game you can simply hop in and understand everything at work, so it was going to take at least a couple days of playtime in order to grasp enough concepts that I would feel comfortable discussing the game at length.

CCP London’s Game Is a Genre-Defining, Hugely Ambitious EVE-Based Shooter, Says Dev


CCP, maker of the unique sandbox MMO game EVE Online, has had plans for an EVE-based shooter game for well over a decade now. Dust 514 pioneered that concept when it launched as a PlayStation 3 exclusive back in 2013, though the game eventually shut down after only three years.

When that news came, we also learned from CCP that another EVE-based shooter was in production, an evolution of the so-called Project Legion. That was subsequently confirmed to be Project Nova, though once again fans' hopes were eventually dashed as CCP suspended development for Project Nova in late 2018.

ALL ABOUT EVE: WHAT VIRTUAL FOREVER WARS CAN TEACH US ABOUT THE FUTURE OF COMBAT

 


It’s 2 p.m. on a Sunday, several months into a war that I’ve been fighting in as a remotely piloted vehicle operator. While scrolling through my Twitter feed, I receive a notification that an enemy fleet has been detected moving toward the expeditionary base that our forces recently established on the edge of their territory. Tapping on the notification for details, I see that it calls for me to log in and join a designated defensive fleet. Using dense shorthand, it also tells me who my fleet commander will be, which communications circuit to join, and what kind of vessel I should undock. Within minutes, hundreds of pilots at terminals around the world, all responding to similar notifications, have logged in and are being briefed on our mission objectives.

One might think that this is a fanciful vision of the future of warfare conducted remotely by networked military forces. But in fact it’s happening right now, albeit virtually, in the world of massively multiplayer online role-playing games—specifically, in the universe of EVE Online. For some time now there has been interest from the defense sector in looking at video games as a source of innovation. Certainly, as anyone knows who has spent much time both playing modern computer games and using military hardware, the defense world could learn a lot from the gaming world. In some cases, it already has.

Read More - War On The Rocks

Eve Online Best Ships For Exploration

Eve Online Explorer Ships

Exploration is a time-honored profession in Eve Online. It encompasses a number of activities including hacking Relic sites, fighting Sleepers in Wormholes, and hunting other explorers in the depths of space.

Having the right ship for the job is vitally important. The best ship will largely depend on the player’s preferred playstyle and what activities they’ll be doing most. That being said, there are some ships that consistently rise to the top and are frequently used in exploration.

Read More - The Gamer
 

Project Nova, Eve Online's Canceled Multiplayer Shooter, Is Getting A Reboot At CCP's London Studio

Project Nova

Even Eve fans are likely to have forgotten Project Nova, CCP's ambitious first-person shooter set in the Eve Online universe. Initially revealed back at Eve Fanfest 2018, it was quietly canceled in February of last year along with Fanfest 2020.

It wasn't the coronavirus that killed Project Nova, however, but poor reception from fans after closed alpha testing. That's according to CCP Games PR head George Kelion, who spoke to MCV about the ultimate fate of Project Nova.

"After taking [playtesting] into account, we saw that the gameplay experience of its hands-on demo did not live up to our original vision and would not achieve our ambitious goals for the project," said Kelion. CCP then took Project Nova back into "incubation" where it has remained.

EVE Online shining up its starbases for Odyssey

Eve Online

In theory, player-owned starbases are a major component of EVE Online's gameplay. In practice, the acronym for these structures is seen as being unintentionally appropriate. But if you're an owner of a POS and hoping for some love from the development team, you can take heart that Odyssey is aiming to incorporate several new features to make these bases more desirable and worthwhile. Even if not all of these features are certain inclusions just yet, they're still enticing additions.

Among the major changes coming to starbases are the inclusion of private hangars, repackaging modules within starbase arrays, and the removal of sovereignty requirements from capital ship maintenance arrays. The UI will also be tweaked and improved, and players will be able to swap Strategic Cruiser subsystems from a starbase while accessing any of the starbase's arrays from within the facility's shield. For full details on the hard work being done to improve these structures, check out the full development blog.

Read More - Engadget
 

Tuesday, April 6, 2021

German Frigate Free 4 All

Eve Online



Date: Friday, 04/09/2021 Time: 19:00 DE Meeting
Where: Amarr VIII (Oris) – Emperor Family
Academy Location: The Low Sec System will be announced on the evening TS: ts3.pod-express.de


Basic rules/infos:

  • X-Up in the G-Fleet In-game chat channel (g-fleet.de) for Fleet Invite
  • The overview scan to the extent that you see Fleetmember and Nichfleetmember.
  • "Child protection on yellow" "not on red" in order not to be able to shoot pods (only necessary in the low system).
  • For safety reasons, put Death Clone on the NPC Station in Low.
  • No pods are shot, better take them down from the overview.
  • Fights only take place in the arena. Also not at the WarpIns (e.B. Arena WarpIn @400km) in the arena.
  • You're welcome! use the BM's in the arena and don't warp directly on the opponent (that dictates the decency!).
  • The respective ship is traded via a specific char (see Fleet MOTD).
  • There are additional bookmarks for the NPC Station, Gates or Safespots.
Read More - Pod-Express.de

 

Sunday, April 4, 2021

A New Live Event for July

Eve Online

Attention capsuleers! Have you ever pointed your camera drones at some distant nebula or beautiful sight and thought “I should have studied photography at the Science and Trade Institute instead of becoming a pod pilot”? Well, if so, Team Illuminati has a new event coming up for you to scratch that artistic itch of yours, while also giving you the opportunity to get some cool stuff. And for those of you who don't like snapping pictures, hopefully it'll give you a chance to blow up the potential photographers.

During the summer months, we here at the Illuminati Team are taking an opportunity to try something different with live events for a while. For the past year, we've been running events with actors in system which players get to come and interact with; either to help them, negotiate with them, or just blow them up. Now we'd like to try look at other possibilities.

For our first experiment, we're holding this photography contest on behalf of the Sisters of EVE, who are well known for exploring the universe of New Eden. We're hoping to allow a wider range of players to participate, over a variety of time zones and locations, with different playstyles than we've been able to support so far. We hope you like it!

How easy is it to get into EVE Online in 2021?

Eve Online

There are some multiplayer games out there that fill gamers with a worrisome, nagging dread. Those behemoths that millions of people have been play for years, and that the very idea of starting right now seems destined for immediate failure. If you haven’t been playing League of Legends since year one, taken part in every Destiny raid, or ranked in every season of Overwatch, there’s a feeling that you shouldn’t even bother trying. That’s the category that EVE: Online fell into for me.

I’ve always known about EVE Online. Modern gamers are in fact born with an innate sense of EVE Online’s existence. It’s that game about spaceships, where you can take your spaceship and join up with everyone else’s spaceship to do *something*, all the while giant conglomerates wage occasional wars in which hundreds of thousands of real world dollars are blown to smithereens. That is where the innate knowledge, unfortunately, washes up on a distant planet’s shore, left to eddy in a tranquil sci-fi backwater along with Battle of the Planets and Wing Commander’s FMV. It is a game so epic in scale that somewhere along the way I’ve got lost trying to understand it.

So it was with fearful interest that I was given the opportunity to hop into EVE Online – some 18 years since its inception – and be led by the hand through its opening moments by Páll Grétar Bjarnason. This is a man who lives and breathes EVE Online, and in his dulcet Icelandic tones I was shown the way in.

Saturday, April 3, 2021

64-Bit Instructions for Singularity (Mac Users - must read!)

Free To Play

Last Time, on EVE Online 64-Bit Progress:
The March 5th mass test 13 revealed some interesting memory and FPS concerns with the initial implementation. Devs scrambled to find the causes and modify the code to prevent further disruptions.

And now, the continuation:
Our Engine and Build teams have tackled a fair number of interesting issues in the 64-Bit client. We resolved a unique quirk of EVE memory allocation related to module duration and scene clean up, and have instituted fixes for problems related to frametime.

Excitingly, we’ve also implemented a few changes to allow Mac users to experience EVE in 64-bit glory. So, we’re going to try mass testing again as indicated HERE 74 !

There are a few specific steps that need to be taken for you to participate in this (now) twice-in-a-lifetime experience:

PC
1: Restart your launcher to get the latest version. The necessary Launcher version is 1501045.
2: Select Singularity as your server.
3: Start the client!

Mac
1: Restart your launcher to get the latest version. The necessary Launcher version is 1501045.
2: Open EVE Launcher Preferences in the Menu Bar.
3: Enable ‘Use dev versions’ under wine options.
4: Select the following specific Wine Dev branch*: winehq-macos-binary.
5: Allow Wine** to download and update (sometimes restarting the launcher afterward is necessary).
6: Select Singularity as your server.
7: Start the client!

*- Please note that selecting this Wine version is officially approved for Singularity use only! If you switch to any other server, INCLUDING TRANQUILITY, we recommend that you disable development Wine to ensure a stable experience.

**- This Wine version does not include the custom key bindings present in ccp-master wine. Discussion regarding the removal of those bindings can be found HERE 29

Credit - Eve Online Forums
 

Popular Posts


Get 1 million skill points for free!